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You are here: Home » The RSS Marketing Diary » Other RSS Related Ramblings » Second Life 1: Does Second Life Hold "Real" Marketing Value? January 27, 2007 Second Life 1: Does Second Life Hold "Real" Marketing Value? I finally did it. Tried Second Life that is. After reading all the hype about Sears launching a virtual store in Second Life, as well as all the negative and positive opinions from the business world, I didn't have a choice. So, is this a real and serious opportunity for marketers, or the next internet bubble? Read this 1st article in the Second Life series to see what big marketers are doing in Second Life today. First, the Personal View and Social Dissapointment Now, I won't use this space to ramble about how I don't understand .. a) the real-life attitudes and seriousness of people in the game (oops, "virtual world"); b) how people can actually spend money on virtual beer, virtual clothes and virtual sex; c) and actually worry about their PR image in the virtual world. As a person, I'm deeply worried about how our world is evolving if people start leading real lives in a virtual environment. Anyway, Darren Barefoot already expressed this sentiment much better with his GetAFirstLife.com parody website. How About The Marketing Value? But, as a marketer, I am starting to see a scent of what might become a viable marketing tool in the future. The first companies in (IBM, Sears, Circuit City, Nike, Toyota, Nissan, Sony and many others) are certainly getting their share of free publicity supporting Second Life with in-world presences. But besides the media attention, can they really expect much more right now? Besides getting the upper edge by testing new marketing approaches early, I somehow doubt that the 1,037,804 users that logged-in in the last 60 Days will have an impact on their bottom line, altough these people have spent $1,357,490 of real money in the virtual world just in the last 24 hours. But not on buying physical products in the real world through the Second Life interface ... The economies of scale just aren't here yet to support creating real marketing value yet. And with the difficult-to-use user interface certainly won't be in anytime soon. What Are Companies Doing in Second Life Right Now? Regardless of the lack of economies of scale, some companies are pushing hard to make Second Life a real life marketing venue a) IBM b) Sears Their eventual plan is to allow users to re-create their living rooms and such and furnish them with Sears products, seeing how they would look in real life. Steve Rubel speculates that the next logical step for Sears is actually allowing customers to order directly from Second Life and have the delivery done in the real world. c) Nissan GM and Toyota on the other hand are selling virtual models of their cars for a few $, of course in the Second Life currency Linden Dollars. d) Ogilvy e) Music artists And here's an even better one from myadsl.co.za: f) CNET g) Starwood Hotels They are actually hoping that the virtual world residents will be able to save them money, by preventing them from making mistakes when building the real thing. h) American Apparel i) Philips Design j) ABN AMRO l) Cisco Systems k) Sun Microsystems m) Adidas n) Autodesk o) Vodafone p) Richard Minsky To find out more about these various examples, just click on the source links below them. Certainly, many companies are exploring practically unlimited opportunities within the virtual world, hoping it may pay off some day. But, Is There a Real Marketing Model NOW? There certainly is ... for ad agencies and the PR industry. For marketers, the opportunity right now seems more related to getting free publicity and testing the grounds for the future. But of course, let's not forget about the real winners of the "game" --> hundreds of virtual entrepreneurs, even a "new world" millionaire, who are making their living running businesses within Second Life. But this is still a little far from real world marketing ... In the 2nd article of the series read about the burst of the Second Life bubble and the prospect of 3D virtual worlds replacing the 2D internet. Additional Sources Reuters/Second Life Valleywag It's Not a Game Finding life (or not) in Second Life I got my job through Second Life Interview with BMW About Their Second Life Plans Real cars drive into Second Life Top IT companies embracing virtual reality Second Life Backlash Continues Second Life Strategies for Companies and Future Uses Big Media Gets a Second Life Tune in for more soon. Comments
Thanks for the pointer to the BMW meeting with the SL Business Communicators group, Rok. The one you reference is actually a "part 2" meeting. The permalink of both meetings are below for any readers who can't find it from the main page link you provide: Part 1: http://freshtakes.typepad.com/sl_communicators/2007/01/sl_business_com_1.html Part 2: http://freshtakes.typepad.com/sl_communicators/2007/01/transcript_sl_b.html We always post the entire transcript of our meetings - they may be a little harder to read through, but a summary would cut out the more charming aspects of meeting in Second Life. :-) In case you or your readers are interested there is a wiki building related to real life businesses in SL at: http://slbusinesscommunicators.pbwiki.com/ Come join us in world, Rok, and explore the "real" benefits of marketing and communications in SL. I invite you and your readers to join our group. I think that advertising in Second Life is very interesting, and opens up many possibilites for marketing. I wrote about Second Life in my own blog. hello, i'm spamilka 1. In Gods Hands 4:08 5.10 Mb 2. Say it Right (Rauhofer remix part 1) 8:34 9.10 Mb 3. Maneater (Rauhofer mix Show) 5:34 o many LP's that I likely won't have completed converting them before I die! lolI am usin Post a comment
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